For over a decade, browser graphics were defined by WebGL. While revolutionary in 2011, WebGL was fundamentally a wrapper around OpenGL—an API designed in the 90s. In 2026, we have moved to the metal. We have moved to WebGPU.

1. The "To The Metal" Philosophy

WebGL had high "driver overhead." Every draw call had to be translated by the browser, then the OS driver, before reaching the GPU. This limited the number of objects you could draw to a few thousand.

WebGPU talks directly to modern APIs like DirectX 12, Vulkan, and Metal. This reduces overhead by orders of magnitude. In our WebGPU Stress Test, we can render millions of particles with near-native performance.

2. Compute Shaders: The Game Changer

WebGL was strictly for drawing triangles. If you wanted to do physics, you had to hack it into pixel data. WebGPU introduces Compute Shaders.

"Compute Shaders allow the browser to use the GPU for general mathematics—physics simulations, AI inference, and complex sorting algorithms—without drawing a single pixel."

This is why GearVerify can measure raw FLOPS performance. We aren't just drawing a scene; we are running complex matrix multiplications on your GPU logic cores, exactly like a native CUDA application.

3. Privacy by Design

Typically, high-performance benchmarking required downloading suspicious `.exe` files. WebGPU enables "Sovereign Validation." You get the power of a native app with the security sandbox of a browser tab. No installation, no root access, no risk.